A REGRA DE 2 MINUTOS PARA THE FIRST BERSERKER: KHAZAN

A regra de 2 minutos para The First Berserker: Khazan

A regra de 2 minutos para The First Berserker: Khazan

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Acompanhe a jornada por Khazan em Procura de vingança e aprenda tais como ele se torna o primeiro berserker pelo Universo DNF.

O jogo reinventa elementos centrais do universo do Dungeon & Fighter usando uma Jeito ousada e texturas realistas de modo a produzir uma experiência visual envolvente.

As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.

But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

Enquanto é normal que jogos do estilo soulslike tenham “muros” para testar a habilidade Destes jogadores, demorou 1 Porreiro tempo até de que outro inimigo exigisse tanto quanto o terceiro chefe do game.

Identicamente conjuntamente temos personagens amplamente natural escritos de que acompanham o protagonista em a jornada e qual agregam amplamente natural para o conteúdo da história.

But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.

Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?

Este Primeiro Berserker: os impressionantes gráficos cel-shaded 3D por Khazan dão vida ao mundo do Arad utilizando o visual vibrante por filmes animados.

O único detalhe cá é que as vezes possui 1 filtro exagerado demais em certas áreas, ao ponto de incomodar visualmente e dificultar de modo a enxergar inimigos e itens.

Don't get me wrong; the combat is still very well designed, and 90% of The First Berserker: Khazan missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.

It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.

Enquanto este personagem parece aceitar seu destino ingrato, espíritos por guerreiros mortos veem em seu corpo o meio ideal de modo a cumprir seus próprios objetivos.

3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right

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